Gamevy is an award-winning, licensed supplier and operator producing a high- quality, select range of real-money games. We believe in combining skill, chance and life-changing jackpots for the ultimate in fun.
Specifically designed to appeal to a broad demographic of lottery or bingo players, our games will make you really stand out.
With Gamevy’s suite of games, you’ll enjoy:
Take 10 steps to steal what’s in the vault. Avoid the alarms and prove your skill at trivia. Once there, it’s jackpot or jail as you choose whether to escape with your winnings or grab another bag and risk it all! Win up to £1million.
Spin the gears to collect and match prize symbols. Look out for the hazards – a set of 5 destroys your fortune. But golden questions unlock the jackpot machine – for up to 100,000x your stake.
Puzzle out the hidden word. The sooner you decode it, the more bingo balls you can pick. Match up the lines on your card to hit the big wins – and grab jokers and superjokers to dab out even more!
Gamevy is a dedicated team of designers, developers and marketeers who love playing and building games. We believe that players deserve more innovative and unique content – games that are every bit as entertaining as a TV gameshow, as well as offering life-changing prizes!
Paul started his first business at 9, selling ink cartridges to kids with fountain pens – not that high-tech but he went on to set up a search engine business. Since then he’s worked with Gap, Pearson, John Lewis and Barclays helping to launch innovative brands and products. He’s also a award winning private investor. When not doing that stuff, he’s playing games!
Helen is a writer and marketing manager who enjoys solving problems, trying out ideas and making things happen. She started out in Unilever, (back in the glory days when advertising budgets meant long, boozy lunches). Since then her work has included a column in the Daily Mail, naming lipsticks, saving literature (a game that won a NIBBIE) and writing an IT course.
Dan’s been a developer, a consultant and a Head of Software Development. He’s worked at tiny innovative companies and global giants – highlights include, 7digital, BBC Worldwide and Maersk Lines – always striving to harness the creative talents of teams to make products that delight users. He has a passion for code quality and the tools that support it.
Graham Hay is an experienced and highly skilled senior developer who has worked for numerous organisations from Axa to the start-up 7digital. Graham has consulted for numerous banks developing bespoke commodity trading applications. His focus is testing and security, laying a strong and secure bedrock of logic for Gamevy’s systems.
Marek Ventur began his career as a developer for IBM, before switching to the music online service Last.fm. He works in web development using Java, CSS, HTML, PHP and other web technologies. He is a specialist in creating scalable and robust applications able to handle high traffic with excellent availability.
Unai Orbe graduated from the University of Deusto and has worked for a range of start-ups programming in JS Ruby on Rails. He is currently working on iOS and mobile application development, which is essential to meet Gamevy’s ambitions to create the highest quality experience on mobile devices.
Nahikari Rabanos is known as Gamevy’s sparkly code princess. She has a hardcore approach to TDD and keeps the rest of the team in line when it comes to refactoring. She is experienced in JS and Python. She’s worked for start-ups before and is used to a fast pace of development. She loves minions and her parrot.
Chris Wood is a highly experienced lead designer across brand, print and digital media. His previous clients and employers include the Guardian, Renault and The Folio Society. He oversees Gamevy’s brand identity and the overall user experience and visual identity for all of our games.
Hai Phung is Gamevy’s 3d art expert. Coming from a traditional fine art background Hai has crossed over to digital work. His main expertise is in creating characters and he’s worked at renowned studios including Bigman and HandCircus. He loves UFC and all his characters are kick-ass!
Brian Diamond is a sound engineer and composer who works with the team to produce the sounds in our products. He has extensive experience working with leading companies and ensures Gamevy’s products have a unique and exciting soundscape.